
Also known as: MK, Sun Wukong
Monkey King (MK) in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Monkey King's team wins 43.0%; in games of 47+ minutes, 49.6% (+6.5 pp, #27 of 127 by late-game edge; 24% of Monkey King games last 47+ minutes; model estimate). Late & early game heroes →
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Monkey King is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Monkey King is strongest in Divine & Immortal games, winning 45.20% (#122 of 127 heroes), but drops to 43.78% (#124) in Legend & Ancient.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #118 of 126 | 44.73% | 6.37% | 2,041 |
| Crusader & Archon | #123 of 127 | 43.86% | 5.48% | 7,430 |
| Legend & Ancient | #124 of 127 | 43.78% | 5.41% | 9,472 |
| Divine & Immortal | #122 of 127 | 45.20% | 5.58% | 2,909 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Monkey King is winning 45.75% of 1,476,497 ranked matches in patch 7.41f, up 0.2pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 45.75% | ▲ +0.2pp | 5.56% | 1,476,497 |
| 7.41e | 45.52% | ▲ +1.0pp | 4.88% | 1,452,877 |
| 7.41d | 44.56% | ▼ -0.4pp | 6.18% | 1,832,440 |
| 7.41c | 44.91% | ▼ -1.4pp | 8.04% | 1,102,133 |
| 7.41b | 46.34% | ▼ -0.7pp | 9.69% | 1,364,854 |
| 7.41a | 47.07% | — | 8.36% | 478,396 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Monkey King is a slippery carry whose Boundless Strike crits from range, Tree Dance grants mobility, and Wukong's Command zones an area with clones. He's strong into immobile, low-AoE heroes: Nature's Prophet, Gyrocopter and Timbersaw can't clear him out of his Command circle. MK is hard-countered by AoE that erases his clones and knocks him off trees: Phoenix and Techies wipe his Command, while Spectre out-scales and Wraith King out-tanks. Draft tip: Monkey King is a strong skirmish carry into low-AoE drafts; he's shut down by AoE clear (Phoenix, Sand King) and knockback that cancels his ult.
53.99% | 25,416 | |
52.22% | 16,544 | |
51.87% | 88,421 | |
51.79% | 74,570 | |
51.52% | 22,828 | |
51.35% | 32,321 | |
50.93% | 4,324 | |
50.73% | 40,728 |
41.21% | 92,353 | |
42.04% | 78,114 | |
42.34% | 32,299 | |
42.36% | 71,914 | |
42.38% | 85,929 | |
42.41% | 70,077 | |
42.49% | 85,654 | |
42.66% | 91,235 |
Monkey King's Wukong's Command zones a fight with clones and his Mischief mobility lets him set up ganks — he wants the enemy held in his circle. He pairs best with AoE-lock and durable cores: Spectre and Wraith King hold targets in his Command while it shreds them, and Meepo bursts whatever is trapped. Give MK a team that locks the enemy in his ult radius and his clones deal massive sustained damage.
51.08% | 72,417 |
Data updated Nov 10, 2026.