How Earthshaker and Enigma perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Earthshaker and Enigma win 49.58% of ranked matches when playing on the same team, over 6,085 matches.
Farming for two huge teamfight ultimates can strain a team's economy and map control. Both Earthshaker and Enigma need a Blink Dagger to reliably initiate, meaning two heroes are spending their early gold on the same type of item. This slows down the team’s overall power curve. The ultimates themselves, Echo Slam and Black Hole, serve a similar purpose of punishing clumped enemies. Stacking them on the same group is often redundant; you're using two fight-winning spells when one would have done the job, leaving you vulnerable if the enemy team splits up or has buybacks.
The result is often a passive early game where your team is waiting for two separate timers to come online. Once Earthshaker and Enigma have their items, there's a window where a big combination can win a fight. Smart opponents anticipate this, however. They will spread out, build saves, or focus one of the initiators before they can act. Enigma finding a good Black Hole is the main objective, and the threat of an Echo Slam follow-up doesn't fundamentally change how enemies play against that. The success hinges on the enemy making a major positioning error, which isn't a reliable plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.64% | 466 |
| Crusader & Archon | 45.82% | 969 |
| Legend & Ancient | 52.15% | 627 |
| Divine & Immortal | 59.31% | 231 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.58% | ▲ +0.3pp | 6,085 |
| 7.41d | 49.27% | ▲ +1.0pp | 65,672 |
| 7.41c | 48.30% | ▼ -0.9pp | 25,072 |
| 7.41b | 49.15% | — | 27,199 |
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Data updated Aug 17, 2026.