How Faceless Void and Luna perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Luna win 48.24% of ranked matches when playing on the same team, over 3,273 matches.
Having two hard carries who both want to occupy the safest farm on the map can create an economic bottleneck. Faceless Void and Luna both need significant resources to hit their stride, often forcing them to compete for jungle camps and lane creeps. This can slow down the item progression for both heroes and starve the rest of their team. While Chronosphere can set up kills, Luna's Eclipse requires her to be very close to the sphere to deal its full damage. This positioning is risky, as she can be immediately targeted and burst down the moment Chronosphere ends, turning a potential teamfight win into a trade.
This dynamic often results in a passive mid-game where both cores are focused on farming instead of creating pressure. A successful Chronosphere might lead to a kill, but it's a high-cooldown spell to use for a pick-off. Proactive opponents can take advantage of this by grouping up, pushing towers, and controlling the map while Void and Luna are still trying to get their core items. The game plan relies heavily on executing perfect late-game teamfights, which is a difficult win condition against a team that has already built a substantial lead by punishing the greed of a two-carry draft.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.67% | 347 |
| Crusader & Archon | 45.11% | 552 |
| Legend & Ancient | 43.29% | 328 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.24% | ▼ -0.9pp | 3,273 |
| 7.41d | 49.11% | ▼ -0.3pp | 40,263 |
| 7.41c | 49.44% | ▼ -0.7pp | 22,140 |
| 7.41b | 50.18% | — | 21,680 |
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Data updated Aug 17, 2026.