How Faceless Void and Io perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Faceless Void and Io win 46.45% of ranked matches when playing on the same team, over 4,379 matches.
Picking an Io to enable a carry often comes down to what that core needs most. For Faceless Void, the synergy seems straightforward: Relocate can deliver him for a perfect Chronosphere, and Overcharge provides a major attack speed boost inside the bubble. However, Void's own Time Walk already makes him very durable, so some of Io's defensive utility is less impactful than it would be for a more fragile carry. The pairing also lacks reliable lockdown outside of Chronosphere, making them vulnerable between big teamfights and heavily reliant on a single long cooldown to get anything done.
The laning phase is typically passive, focused on using Tether's sustain to secure Faceless Void's farm. Once Relocate and Chronosphere are available, the duo starts hunting for pickoffs to create an early advantage. The success of this game plan is far from guaranteed. Opponents can counter it by maintaining good vision to spot the Relocate ganks and by playing spread out to minimize the impact of Chronosphere. If the enemy team survives the initial burst or pressures the map while Void's ultimate is on cooldown, this pairing can find it difficult to establish control.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.31% | 390 |
| Crusader & Archon | 44.75% | 829 |
| Legend & Ancient | 45.50% | 589 |
| Divine & Immortal | 43.78% | 201 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.45% | ▼ -1.3pp | 4,379 |
| 7.41d | 47.75% | ▼ -2.4pp | 52,582 |
| 7.41c | 50.11% | ▲ +1.0pp | 29,152 |
| 7.41b | 49.16% | — | 21,223 |
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Data updated Aug 17, 2026.