
Also known as: Wisp
Io (Wisp) in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Io's team wins 52.1%; in games of 47+ minutes, 47.3% (−4.7 pp, #100 of 127 by late-game edge; 19% of Io games last 47+ minutes; model estimate). Late & early game heroes →
Move this data into a draft
Io is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Io is strongest in Legend & Ancient games, winning 50.28% (#54 of 127 heroes), but drops to 47.96% (#80) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #80 of 126 | 47.96% | 3.52% | 1,128 |
| Crusader & Archon | #62 of 127 | 49.77% | 3.91% | 5,292 |
| Legend & Ancient | #54 of 127 | 50.28% | 4.13% | 7,235 |
| Divine & Immortal | #71 of 127 | 49.44% | 5.47% | 2,848 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Io is winning 49.50% of 1,123,692 ranked matches in patch 7.41f, up 1.1pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 49.50% | ▲ +1.1pp | 4.23% | 1,123,692 |
| 7.41e | 48.36% | ▼ -1.4pp | 5.35% | 1,593,265 |
| 7.41d | 49.80% | ▼ -0.3pp | 4.11% | 1,217,944 |
| 7.41c | 50.12% | ▼ -0.9pp | 3.52% | 482,921 |
| 7.41b | 50.97% | ▼ -0.7pp | 3.69% | 519,519 |
| 7.41a | 51.65% | — | 3.54% | 202,401 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Io the Wisp is a carry-enabling support whose Tether shares regen and speed, Spirits provide damage and control, Overcharge amps attack speed, and Relocate teleports the duo anywhere for a gank or escape. It's strong alongside lanes it can snowball, winning best into immobile heroes its ganks catch like Timbersaw, Nature's Prophet and Chen. Io is countered by sustain-cancel and pickoff: Underlord and Crystal Maiden out-tempo it, while Riki and Dawnbreaker punish its fragile core. Draft tip: Io is a snowball carry-enabler into kill-lane drafts; it's weaker into early aggression that beats it before its carry comes online.
56.68% | 12,674 | |
55.23% | 51,023 | |
55.13% | 30,054 | |
55.11% | 74,616 | |
54.75% | 17,303 | |
54.45% | 27,382 | |
54.32% | 4,166 | |
54.26% | 32,373 |
44.08% | 19,049 | |
45.64% | 44,192 | |
45.88% | 58,330 | |
46.00% | 82,376 | |
46.16% | 52,462 | |
46.16% | 61,311 | |
46.28% | 74,061 | |
46.29% | 61,226 |
Io is the ultimate carry-amplifier — Tether's regen and speed plus Relocate ganks let an aggressive core dominate, then teleport home. It pairs best with mobile, dive-happy carries: Spectre global-Haunts off Relocate ganks, while Slark snowballs stat-steal with Tether sustain, and Tidehunter gets Relocated into the perfect Ravage. Give Io a snowball carry and the Tether duo bullies the map from minute one.
60.45% | 69,260 | |
54.82% | 48,998 | |
53.48% | 61,327 | |
53.45% | 56,766 | |
53.16% | 75,662 | |
53.02% | 83,317 | |
52.39% | 68,265 | |
52.36% | 47,859 |
Data updated Nov 10, 2026.