How Nature's Prophet and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Nature's Prophet and Tinker win 37.55% of ranked matches when playing on the same team, over 506 matches.
A team can only support so much greed before it starts to backfire. Both Nature's Prophet and Tinker want to play the same game: using global mobility to farm pushed-out lanes that are too dangerous for anyone else. Tinker uses Rearm and his travel items to constantly appear in different lanes, while Nature's Prophet uses Teleportation to do the exact same thing. They end up directly competing for the same limited resources across the map, starving each other and making it difficult for either hero to hit crucial item timings. Their abilities don't offer enough teamfight synergy to make up for this economic conflict.
This tension plays out by creating a map that feels empty for your own team. With two cores farming the side lanes, your other heroes are left with little space and fewer resources. The enemy can exploit this by forcing fights or pushing towers, knowing your team is split and lacks a cohesive frontline. A behind-schedule Nature's Prophet or Tinker offers very little in these engagements. For this duo to succeed, one of them has to consciously give up farm and play a more supportive role, which goes against how both heroes are typically played to their strengths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 36.30% | 281 |
| Crusader & Archon | 37.40% | 615 |
| Legend & Ancient | 41.97% | 386 |
| Divine & Immortal | 42.03% | 138 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 37.55% | ▼ -2.6pp | 506 |
| 7.41d | 40.14% | ▼ -0.7pp | 52,029 |
| 7.41c | 40.80% | ▲ +0.3pp | 23,725 |
| 7.41b | 40.48% | — | 19,704 |
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Data updated Aug 11, 2026.