How Grimstroke and Luna perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Grimstroke and Luna win 50.27% of ranked matches when playing on the same team, over 8,393 matches.
Thinking Luna's Eclipse will get duplicated by Soulbind is a common trap. Grimstroke's ultimate only copies single-target spells, and Eclipse is an area-of-effect ability that hits random enemies. It won't focus down the bound targets. The actual synergy here is with Luna's Lucent Beam. When Grimstroke lands Soulbind on two heroes, a single cast of Lucent Beam will hit them both, providing a strong burst of magical damage and a mini-stun. This turns a single-target nuke into a potent tool for locking down and damaging two enemies at once, which can be particularly effective during the laning stage or for ganks.
In a real game, this pairing gives you solid pickoff potential. Finding two heroes with Soulbind and following up with the double Lucent Beam can secure a crucial kill before a fight even begins. Beyond that specific interaction, however, their kits don't overlap much. Luna still has to play her game, farming up to deal massive physical damage with Moon Glaives in teamfights, while Grimstroke provides more general disruption with slows and silences. They function well together as individual heroes, but don't fundamentally enable a unique strategy, making their overall performance fairly predictable.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.11% | 354 |
| Crusader & Archon | 49.60% | 1,139 |
| Legend & Ancient | 52.53% | 1,186 |
| Divine & Immortal | 47.16% | 564 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.27% | ▼ -0.5pp | 8,393 |
| 7.41d | 50.81% | ▼ -0.7pp | 74,996 |
| 7.41c | 51.47% | ▼ -0.1pp | 26,214 |
| 7.41b | 51.61% | — | 23,624 |
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Data updated Aug 17, 2026.