How Gyrocopter and Necrophos perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Gyrocopter and Necrophos win 45.03% of ranked matches when playing on the same team, over 715 matches.
Fighting over the same farm locations often leaves one of these cores behind. Both Gyrocopter and Necrophos need a significant amount of resources to be effective, and they tend to occupy the same safe spaces on the map. This creates an internal conflict for the team's economy from the very start. Mechanically, they don't cover each other's weaknesses. Both heroes are slow and lack reliable lockdown, making it difficult to set up kills for a Reaper's Scythe or hold enemies inside a Call Down. They become easy targets for mobile gankers, and neither has the tools to effectively save the other when focused.
Throughout the mid-game, an enemy team can easily exploit this shared immobility. They can pick fights on their own terms, split-push, and control the map, starving both cores of the resources they are already competing for. A lineup with Necrophos and Gyrocopter struggles to initiate or respond to aggression quickly. While their ideal game involves a slow, grouped-up push, opponents can usually kite their advance and pick off the hero who steps out of position. Without a strong initiator provided by other allies, this duo often fails to enable each other's strengths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.26% | 285 |
| Crusader & Archon | 47.89% | 781 |
| Legend & Ancient | 45.51% | 679 |
| Divine & Immortal | 45.60% | 193 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.03% | ▼ -0.5pp | 715 |
| 7.41d | 45.52% | ▼ -0.1pp | 63,591 |
| 7.41c | 45.59% | ▼ -0.2pp | 29,525 |
| 7.41b | 45.79% | — | 30,120 |
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Data updated Aug 11, 2026.