How Hoodwink and Invoker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Hoodwink and Invoker win 48.38% of ranked matches when playing on the same team, over 21,728 matches.
Getting caught by this pair can feel impossible to escape. Invoker has several ways to set up Hoodwink's Bushwhack, like a well-placed Tornado or the constant mini-stuns from Cold Snap. Combining a global Sun Strike with Hoodwink's Sharpshooter can also delete a hero from anywhere on the map. The core idea is a long-range, single-target lockdown and burst. However, a lot of this relies on precise timing and landing consecutive skillshots. A slight miscalculation means the whole chain falls apart, leaving the target free to walk away with most of their health.
This inconsistency defines the partnership. In the laning stage, a coordinated gank is often a guaranteed kill. But in larger, messier teamfights, their goals can diverge. Invoker might need to use Deafening Blast for team-wide control, which doesn't necessarily help Hoodwink land her ultimate on a priority target. Hoodwink needs to stay near trees to be effective, which can limit her positioning relative to Invoker's spells. They don't actively get in each other's way, but they don't consistently amplify each other's strengths either, making the outcome of any given fight feel uncertain.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.57% | 1,065 |
| Crusader & Archon | 48.57% | 3,084 |
| Legend & Ancient | 49.60% | 2,911 |
| Divine & Immortal | 53.18% | 1,322 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.38% | ▼ -0.4pp | 21,728 |
| 7.41d | 48.73% | ▼ -1.3pp | 233,334 |
| 7.41c | 49.98% | ▼ -0.8pp | 138,110 |
| 7.41b | 50.75% | — | 121,298 |
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Data updated Aug 17, 2026.