How Hoodwink and Magnus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Hoodwink and Magnus win 44.99% of ranked matches when playing on the same team, over 12,100 matches.
Getting caught by a big Reverse Polarity feels a lot less scary when the follow-up is coming from a Hoodwink. The whole point of Magnus catching multiple heroes is to set them up for huge area damage. Hoodwink’s main nuke, Sharpshooter, is a single-target channel. She can pick off one hero inside the stun, but the rest are likely to survive and turn the fight. Furthermore, Magnus’s Empower is designed to buff a primary right-clicker, which is a role Hoodwink doesn't fill. The core abilities of these two heroes simply don't have overlapping goals, leading to wasted potential on Magnus's biggest cooldown.
This awkwardness plays out all game. In teamfights, Magnus will land a perfect setup, but the team lacks the immediate burst to capitalize on it. Opponents quickly realize they can often survive the combo and will play more aggressively, knowing a full team wipe isn't a typical outcome. To make this pairing work, you become heavily reliant on your other cores to provide all the necessary AoE damage, which puts a lot of pressure on the draft. Essentially, Hoodwink can't provide the follow-up that makes a good Magnus pick so threatening, turning his game-winning ultimates into simple single-target pickoffs.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.52% | 386 |
| Crusader & Archon | 43.40% | 1,751 |
| Legend & Ancient | 45.96% | 1,995 |
| Divine & Immortal | 49.80% | 753 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.99% | ▼ -0.2pp | 12,100 |
| 7.41d | 45.14% | ▼ -1.0pp | 121,492 |
| 7.41c | 46.14% | ▼ -0.1pp | 66,058 |
| 7.41b | 46.20% | — | 55,857 |
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Data updated Aug 17, 2026.