How Hoodwink and Razor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Hoodwink and Razor win 49.31% of ranked matches when playing on the same team, over 6,853 matches.
Combining Hoodwink’s Bushwhack with Razor's Static Link seems like a straightforward plan, but it's less reliable in practice. The stun requires a nearby tree, which makes setting up for Razor very situational. In open areas or down the middle of a lane, Hoodwink offers little reliable lockdown to hold a target for the full duration of the link. Both heroes are also quite squishy and prefer to play from a specific range. They don't naturally cover each other's weaknesses; instead, they often compete for similar safe positions on the edge of a fight, neither one being a true front-liner who can create space for the other.
This dynamic means that while they can sometimes secure a kill in the lane if the trees are positioned perfectly, their teamfight impact can feel disconnected. Razor will be trying to chase down a primary target with his ultimate and link, while Hoodwink is looking for a safe angle to use Sharpshooter or Acorn Shot. Without a more durable initiator on the team to soak up attention and provide solid crowd control, enemies can often split their focus, deal with the low-armor Razor, and then turn to find Hoodwink, disrupting her channels and forcing her to retreat.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.35% | 496 |
| Crusader & Archon | 51.19% | 1,012 |
| Legend & Ancient | 49.76% | 820 |
| Divine & Immortal | 48.33% | 269 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.31% | ▲ +1.4pp | 6,853 |
| 7.41d | 47.94% | ▲ +0.6pp | 76,141 |
| 7.41c | 47.34% | ▼ -1.1pp | 34,851 |
| 7.41b | 48.39% | — | 36,157 |
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Data updated Aug 17, 2026.