How Hoodwink and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Hoodwink and Rubick win 45.46% of ranked matches when playing on the same team, over 14,595 matches.
Trying to lock down a target can feel a bit redundant with this duo. While Rubick’s Telekinesis can set up a Bushwhack from Hoodwink, both stuns are conditional and serve a similar purpose of single-target control from a distance. Neither hero provides a strong frontline presence or wants to be the first one committing to a fight. Because they both offer a similar kind of slippery, ranged control, they don't really cover each other’s weaknesses. This often leaves the team composition lacking a durable initiator or a hero who can absorb pressure, forcing both supports to play very cautiously from the back.
This setup often results in a passive laning stage where the pair can be easily pressured by more aggressive duos. Through the mid-game, your team will likely depend on finding isolated pickoffs rather than forcing larger fights, as the combined heroes don't offer much sustained teamfight presence. If the game starts going poorly, both Hoodwink and Rubick have a difficult time creating space or safely de-warding, as they are both quite fragile. Success depends heavily on Rubick stealing a game-changing spell or Hoodwink landing a perfect Sharpshooter, which isn't always a reliable plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.96% | 555 |
| Crusader & Archon | 45.91% | 2,056 |
| Legend & Ancient | 47.22% | 2,141 |
| Divine & Immortal | 47.89% | 854 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.46% | ▼ -0.5pp | 14,595 |
| 7.41d | 45.94% | ▼ -1.3pp | 173,466 |
| 7.41c | 47.25% | ▼ -1.4pp | 106,095 |
| 7.41b | 48.62% | — | 94,983 |
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Data updated Aug 17, 2026.