How Huskar and Jakiro perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Jakiro win 43.19% of ranked matches when playing on the same team, over 4,478 matches.
Landing a good Macropyre requires enemies to be grouped up or held in a specific area. Huskar’s entire game plan works against this. When he initiates with Life Break, he isolates a single target, often deep in the enemy formation and far away from his own team. This creates a chaotic, mobile skirmish that is the worst possible setup for Jakiro’s slow, area-of-effect spells. Ice Path becomes difficult to land on the primary target, and the fight moves too quickly for a big ultimate to have an impact. The core concepts of the heroes—a single-target diver and a static area controller—are fundamentally at odds.
This clash in styles leads to failed teamfights. Huskar will see an opportunity to jump a vulnerable backliner, but he ends up fighting alone. Jakiro is simply too slow to reposition and contribute effectively to that specific dive. By the time he waddles forward to cast his spells, Huskar has likely been focused down or the enemies have scattered. An aware opponent will exploit this by spreading their heroes out, making it easy to punish Huskar’s aggression while safely avoiding any of Jakiro’s follow-up. The result is two heroes who rarely get to apply their strengths at the same time.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.59% | 432 |
| Crusader & Archon | 44.14% | 768 |
| Legend & Ancient | 46.15% | 481 |
| Divine & Immortal | 45.69% | 116 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.19% | ▼ -0.3pp | 4,478 |
| 7.41d | 43.44% | ▼ -2.3pp | 62,232 |
| 7.41c | 45.75% | ▼ -0.3pp | 32,226 |
| 7.41b | 46.04% | — | 37,996 |
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Data updated Aug 17, 2026.