How Huskar and Meepo perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Meepo win 46.08% of ranked matches when playing on the same team, over 790 matches.
Picking both Huskar and Meepo together means your team has to play on a knife's edge. Both heroes need a huge amount of farm and map control to hit their mid-game power spikes, and they often end up starving each other out. Their game plans are too similar; they want to run at the enemy and end the game early, but they don't have abilities that directly help one another accomplish this. Meepo's Earthbind doesn't offer the hard lockdown Huskar might need to safely commit with Life Break, and Huskar provides no utility to help Meepo’s clones survive. You end up with two very greedy cores who have the same timing and the same weaknesses, creating a draft that can either snowball or fall apart completely.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 47.27% | 110 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.08% | ▲ +0.1pp | 790 |
| 7.41d | 45.96% | ▼ -2.2pp | 10,792 |
| 7.41c | 48.18% | ▼ -0.6pp | 7,242 |
| 7.41b | 48.73% | — | 8,732 |
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Data updated Aug 17, 2026.