How Huskar and Meepo perform as teammates in Dota 2 7.41f, from ranked matches.
As teammates
Together 46.99%
Win rate when Huskar and Meepo are on the same team, over 4,058 ranked matches (7.41f).
In Dota 2 7.41f, Huskar and Meepo win 46.99% of ranked matches when playing on the same team, over 4,058 matches.
Why this works
Picking both Huskar and Meepo together means your team has to play on a knife's edge. Both heroes need a huge amount of farm and map control to hit their mid-game power spikes, and they often end up starving each other out. Their game plans are too similar; they want to run at the enemy and end the game early, but they don't have abilities that directly help one another accomplish this. Meepo's Earthbind doesn't offer the hard lockdown Huskar might need to safely commit with Life Break, and Huskar provides no utility to help Meepo’s clones survive. You end up with two very greedy cores who have the same timing and the same weaknesses, creating a draft that can either snowball or fall apart completely.
Huskar + Meepo across patches
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
Patch
Team win rate
Change
Matches
7.41f
46.99%
▲ +1.1pp
4,058
7.41e
45.88%
▼ -0.1pp
9,365
7.41d
45.96%
▼ -2.2pp
10,792
7.41c
48.18%
—
7,242
Move this data into a draft
Draft Huskar and Meepo together
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