How Huskar and Mirana perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Mirana win 45.96% of ranked matches when playing on the same team, over 3,864 matches.
Getting hit by a long Sacred Arrow often feels like a death sentence, and a follow-up Life Break from Huskar certainly applies a lot of pressure. The trouble is what happens after the stun wears off. Mirana contributes a burst of magic damage with Starstorm, but Huskar's own output is mostly physical and relies on him surviving at low health. Mirana offers no defensive saves or sustain to help him do that. Once her initial spells are on cooldown, her contribution to Huskar's all-in aggression is limited. Other heroes provide tools like heals or damage reduction that are far more valuable for keeping a diving Huskar alive.
This duo's success often hinges entirely on landing that initial stun. If Mirana misses her Arrow, Huskar is left without reliable setup, making his Life Break initiations much easier to punish. While Moonlight Shadow can help Huskar find a good angle to jump from, it doesn't solve his core survivability issue once the fight begins. The combination isn't actively bad—a long stun is always useful—but it lacks the specific defensive chemistry Huskar needs to consistently take over a game. He gets much more from partners who enable his risky, low-health playstyle more directly.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.59% | 311 |
| Crusader & Archon | 43.82% | 639 |
| Legend & Ancient | 44.35% | 469 |
| Divine & Immortal | 40.62% | 192 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.96% | ▲ +0.2pp | 3,864 |
| 7.41d | 45.78% | ▼ -2.7pp | 44,766 |
| 7.41c | 48.43% | ▲ +0.2pp | 24,978 |
| 7.41b | 48.27% | — | 26,020 |
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Data updated Aug 17, 2026.