How Huskar and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Shadow Fiend win 43.34% of ranked matches when playing on the same team, over 6,629 matches.
Picking these two cores together often creates a conflict over the game's tempo and resources. Huskar and Shadow Fiend both want to be the team's centerpiece, demanding farm priority and support attention to execute their own game plan. Huskar's entire strategy revolves around early aggression, using Life Break off cooldown to force fights and snowball. Shadow Fiend, on the other hand, is a farming core who needs time to build Necromastery stacks and acquire items. Their ideal game timings are completely opposed; one wants to fight constantly, while the other needs a calmer pace to prepare for later teamfights.
This clash plays out poorly in the mid-game. The moment Huskar is ready to dominate, Shadow Fiend is often still one major item away from being effective. If your team commits to Huskar's dives, Shadow Fiend is left vulnerable or unable to contribute enough damage to turn the fight. If you instead play defensively to protect Shadow Fiend's farm, you waste Huskar's most powerful timing window. This leaves your team playing at a disadvantage, rarely able to fight with both cores at their peak strength and giving the enemy an obvious timing to exploit.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.75% | 622 |
| Crusader & Archon | 45.15% | 948 |
| Legend & Ancient | 46.98% | 745 |
| Divine & Immortal | 47.37% | 323 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.34% | ▼ -0.3pp | 6,629 |
| 7.41d | 43.66% | ▼ -2.6pp | 83,094 |
| 7.41c | 46.21% | ▲ +1.4pp | 46,511 |
| 7.41b | 44.83% | — | 42,398 |
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Data updated Aug 17, 2026.