How Huskar and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Spirit Breaker win 47.09% of ranked matches when playing on the same team, over 7,123 matches.
Getting hit with a Charge of Darkness only to have Huskar land on you seconds later can feel like a death sentence. The idea is simple: Spirit Breaker provides the long-range initiation and stun, setting up a target for Huskar to burst down with his aggressive right-clicks and Life Break. Both heroes excel at running at a single opponent and forcing a fight. The issue is that their roles can overlap too much. They are both aggressive, diving cores who want to be in the middle of everything. Neither offers the saves or team-wide control needed to protect the other if the initial jump goes wrong.
This ganking duo is at its best during the laning stage, picking off solo heroes who are out of position. As the game goes on and teams start to group, the strategy becomes riskier. Committing both Spirit Breaker and Huskar to kill one target can backfire spectacularly if the enemy team is ready to counter-initiate. A well-placed stun or save on the initial target often leaves both of your cores overextended and easy to kill. The plan lacks a fallback, making it a high-risk play that doesn't always pay off against coordinated opponents.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.93% | 710 |
| Crusader & Archon | 49.77% | 1,095 |
| Legend & Ancient | 48.31% | 710 |
| Divine & Immortal | 53.87% | 271 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.09% | ▲ +0.7pp | 7,123 |
| 7.41d | 46.37% | ▼ -3.6pp | 94,912 |
| 7.41c | 50.01% | ▲ +0.1pp | 64,576 |
| 7.41b | 49.93% | — | 71,554 |
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Data updated Aug 17, 2026.