How Huskar and Undying perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Undying win 47.49% of ranked matches when playing on the same team, over 5,357 matches.
Trying to set the game's tempo with this pair can feel slightly disjointed. Both Huskar and Undying want to be aggressive early, but their kits don't directly amplify each other's goals. Huskar’s plan is to dive in with Life Break and fight at low health, a strategy that leans heavily on supports who can provide a single, powerful save spell to protect him from burst. Undying, however, excels at creating wide-scale chaos. His strengths are dropping Tombstone in a chaotic teamfight and draining health from multiple enemies. He lacks the specific, clutch defensive spell that Huskar needs to reliably survive his high-risk engagements.
As the game moves into the mid-game, this small difference in approach can become a problem. Huskar will often commit to a target deep in the enemy formation, but Undying's optimal contribution might be to place his Tombstone further back, where it's safer and hits more people. This gives the enemy team a window to collapse on and eliminate Huskar before the zombie horde or Flesh Golem can make a significant impact. The fight becomes a race, with Huskar's survival often depending on the enemy's inability to coordinate rather than his own team's direct support.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.51% | 482 |
| Crusader & Archon | 47.16% | 846 |
| Legend & Ancient | 49.36% | 622 |
| Divine & Immortal | 49.61% | 254 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.49% | ▲ +0.9pp | 5,357 |
| 7.41d | 46.59% | ▼ -1.5pp | 62,500 |
| 7.41c | 48.11% | ▼ -0.5pp | 35,811 |
| 7.41b | 48.60% | — | 35,636 |
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Data updated Aug 17, 2026.