How Huskar and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Viper win 43.61% of ranked matches when playing on the same team, over 587 matches.
Pairing these two heroes seems like a great way to melt a single target, but in practice, they occupy a very similar space. Both Huskar and Viper want to be the team's primary tempo controller and front-line damage dealer, hitting a power spike in the mid-game. The problem is they don't really help each other do that job. Huskar's Life Break gets him into the fight, but Viper doesn't provide a hard stun to lock the target down for the kill. He only adds more slows and damage over time, which is redundant rather than enabling. This makes their combined pressure easy to escape with a simple Force Staff or a well-timed save.
Mid-games often become awkward as two heroes compete for farm and fight priority. A lineup with both Huskar and Viper frequently lacks broader teamfight control or safe waveclear, making it difficult to transition a lead into objectives. Enemies can exploit this one-dimensional strategy by grouping up and focusing their stuns on one of the cores, knowing the other can't do much to save them. The game plan is too predictable, and opponents can itemize with saves like Glimmer Cape or Heaven's Halberd to defuse the single-target aggression and then counter-attack the now-vulnerable pair.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.20% | 495 |
| Crusader & Archon | 43.40% | 470 |
| Legend & Ancient | 48.50% | 200 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.61% | ▲ +0.9pp | 587 |
| 7.41d | 42.75% | ▼ -3.1pp | 50,207 |
| 7.41c | 45.84% | ▼ -0.2pp | 30,974 |
| 7.41b | 46.04% | — | 31,664 |
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Data updated Aug 14, 2026.