How Invoker and Jakiro perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Jakiro win 48.80% of ranked matches when playing on the same team, over 19,201 matches.
Layering all that area-of-effect control looks great on paper, but the spells often get in each other's way. An Invoker's Tornado lifts enemies, making them immune to Jakiro's Ice Path until they land. A well-timed Deafening Blast can push enemies right out of a Macropyre. Both heroes bring a ton of utility, but their setup tools are redundant or actively conflicting. Instead of a clean stun into big damage, you get a messy sequence where one hero's spell negates the other's. It requires a level of coordination that's hard to find, so the combo feels clunky and unreliable in practice.
The lane might feel okay, with Cold Snap helping Jakiro land his spells, but the problems show up in teamfights. Both Invoker and Jakiro want to dictate the positioning of a fight, but they can't do it at the same time. The Invoker wants to execute a specific spell sequence, while the Jakiro wants to lock down a zone. The result is that neither hero gets the perfect setup they're looking for. Instead of enabling each other, they often compete for control of the same space, leading to less effective fights than you'd expect from having two such powerful spellcasters on the same team.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.85% | 911 |
| Crusader & Archon | 48.21% | 2,962 |
| Legend & Ancient | 47.66% | 2,818 |
| Divine & Immortal | 48.03% | 839 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.80% | ▲ +0.1pp | 19,201 |
| 7.41d | 48.68% | ▼ -0.0pp | 215,065 |
| 7.41c | 48.72% | ▼ -0.1pp | 93,601 |
| 7.41b | 48.83% | — | 105,224 |
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Data updated Aug 17, 2026.