How Invoker and Meepo perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Meepo win 50.11% of ranked matches when playing on the same team, over 2,698 matches.
Casting Alacrity on a friendly Meepo accelerates his farm and makes his early ganks much more threatening. The attack speed bonus lets him stack his own damage very quickly. For setting up kills, Invoker provides reliable lockdown with Cold Snap, which makes it simple for Meepo to land Earthbind and follow up with a full Poof combo on a single target. With a global Sun Strike, Invoker can also contribute to Meepo's ganks from anywhere on the map, securing kills that might otherwise escape. These direct buffs and simple setups are the core of what makes the pair work together.
The main challenge is that these heroes often operate on different clocks. Meepo wants to fight constantly and end the game early, hitting a massive power spike as soon as he has his clones. Many Invoker builds, however, require more time to scale up with levels and items before they can contribute their most powerful spells. This can lead to situations where Meepo is ready to fight but Invoker is not, or vice versa. The success of this duo depends heavily on the Invoker's chosen spell build and whether the two can coordinate their individual timings to create pressure together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.20% | 203 |
| Crusader & Archon | 49.89% | 461 |
| Legend & Ancient | 55.33% | 291 |
| Divine & Immortal | 57.26% | 117 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.11% | ▲ +0.4pp | 2,698 |
| 7.41d | 49.74% | ▼ -1.4pp | 29,695 |
| 7.41c | 51.13% | ▲ +0.8pp | 16,700 |
| 7.41b | 50.29% | — | 20,452 |
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Data updated Aug 17, 2026.