How Invoker and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Sand King win 47.01% of ranked matches when playing on the same team, over 7,869 matches.
Relying on two heroes who both need time and farm can create a slow start for the team. Invoker is famously level-dependent to access his strongest spells, while Sand King's game really opens up after he secures a Blink Dagger. Their spell kits can sometimes work against each other. A well-placed Ice Wall or a defensive Tornado can disrupt Sand King's attempt to land a multi-hero Burrowstrike or keep enemies inside an Epicenter. While Cold Snap into Burrowstrike is a decent lane combination, their larger teamfight spells require a lot of coordination to avoid getting in each other's way.
This dynamic often results in a passive early game where both heroes are focused on their own resources. If the enemy team decides to group up and force fights, this duo can be caught off guard before they've hit their key timings. For this pairing to succeed, Sand King typically has to find the perfect initiation all on his own. Invoker is great at following up with damage from spells like Sun Strike or Meteor, but he offers little in the way of reliable, long-range setup for Epicenter. The combo can feel powerful when it lands, but it's often on Sand King to make the play happen.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.95% | 481 |
| Crusader & Archon | 46.24% | 1,222 |
| Legend & Ancient | 44.11% | 1,061 |
| Divine & Immortal | 46.10% | 308 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.01% | ▼ -0.6pp | 7,869 |
| 7.41d | 47.61% | ▲ +0.7pp | 87,317 |
| 7.41c | 46.93% | ▼ -3.0pp | 47,349 |
| 7.41b | 49.89% | — | 62,827 |
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Data updated Aug 17, 2026.