How Invoker and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Viper win 49.33% of ranked matches when playing on the same team, over 11,186 matches.
Putting these two heroes on the same team often creates a resource-heavy draft. Both Invoker and Viper can be greedy, wanting solo lane experience and farm to hit their respective timings. Invoker needs levels for his spells, while a core Viper needs items to become a durable frontline presence. This can sometimes starve the rest of the team and make the lineup inflexible. The main mechanical synergy comes from their single-target control. Viper's slows, especially from Viper Strike, provide an incredibly easy setup for an Invoker to land a full Sun Strike, Meteor, and Deafening Blast combo.
The game plan usually revolves around winning the lanes and then using that advantage to secure pickoffs. With Viper slowing a target to a crawl, Invoker has all the time he needs to connect his abilities from a safe distance. This can be very effective for controlling the map during the mid-game. However, the duo can struggle if they fall behind or if the enemy team starts grouping as five. They can lack the widespread area-of-effect damage and mobility needed for large-scale teamfights, and their combined power is less impressive when they can't isolate a single hero.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.25% | 764 |
| Crusader & Archon | 49.51% | 1,741 |
| Legend & Ancient | 51.62% | 1,267 |
| Divine & Immortal | 55.40% | 361 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.33% | ▲ +0.9pp | 11,186 |
| 7.41d | 48.39% | ▼ -0.5pp | 135,675 |
| 7.41c | 48.93% | ▼ -0.7pp | 70,633 |
| 7.41b | 49.65% | — | 71,500 |
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Data updated Aug 17, 2026.