How Jakiro and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Jakiro and Rubick win 49.53% of ranked matches when playing on the same team, over 1,708 matches.
Picking these two heroes together for their combined crowd control often looks better on paper than it is in practice. While Rubick offers a solid single-target setup with Telekinesis, the follow-up from Jakiro’s Ice Path is delayed and requires very specific timing to connect. More importantly, their damage is almost entirely magical, making the pair easy for an enemy team to counter with a single major defensive item. Both heroes are also slow and fragile, creating a vulnerable backline that struggles to reposition or survive against aggressive, diving cores who can isolate and eliminate them.
This shared vulnerability defines their game. The laning phase can be oppressive with slows and harass, but the duo lacks the burst to consistently secure kills. Later on, their game plans diverge. Jakiro wants to establish slow sieges and control areas with Macropyre, pushing towers with Liquid Fire. Rubick thrives in chaotic fights where he can react and steal a game-winning spell. They don't enable each other so much as operate in parallel, and they lack the mobility and instant lockdown to proactively make plays together, leaving them feeling disconnected.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.44% | 491 |
| Crusader & Archon | 45.61% | 1,991 |
| Legend & Ancient | 48.07% | 1,922 |
| Divine & Immortal | 46.45% | 592 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.53% | ▲ +3.3pp | 1,708 |
| 7.41d | 46.22% | ▼ -0.3pp | 163,184 |
| 7.41c | 46.48% | ▼ -0.4pp | 79,904 |
| 7.41b | 46.83% | — | 93,353 |
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Data updated Aug 11, 2026.