How Juggernaut and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Pangolier win 48.22% of ranked matches when playing on the same team, over 5,865 matches.
Sharing the map can feel a little awkward for this pair, as both heroes often want to occupy similar farm-heavy spaces before becoming active. Their abilities also lack a natural sequence. Pangolier’s Rolling Thunder creates chaos by knocking enemies around, which can be counterproductive for Juggernaut. A target getting pushed away can make it difficult to connect with a full Blade Fury, and it can move an isolated hero into a group, spoiling a good Omnislash setup. The disruption is useful, but it doesn't create the clean lockdown that Juggernaut prefers.
In practice, their mid-game timings often feel disconnected. Juggernaut is looking for a decisive kill on a priority target, while Pangolier is busy disrupting the entire enemy team with Swashbuckle and his ultimate. They aren't actively hurting each other's game, but they also aren't enabling one another the way a simple stun or slow would. Success usually depends on one hero creating an opportunity independently and the other being in the right place to follow up, rather than executing a powerful, pre-planned combination. The coordination has to be intentional, it doesn't happen automatically.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.07% | 233 |
| Crusader & Archon | 45.44% | 790 |
| Legend & Ancient | 49.35% | 928 |
| Divine & Immortal | 46.70% | 409 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.22% | ▲ +0.5pp | 5,865 |
| 7.41d | 47.68% | ▼ -1.3pp | 73,455 |
| 7.41c | 49.02% | ▼ -1.8pp | 58,867 |
| 7.41b | 50.83% | — | 68,259 |
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Data updated Aug 17, 2026.