How Juggernaut and Ringmaster perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Ringmaster win 50.11% of ranked matches when playing on the same team, over 9,895 matches.
Setting up a Blade Fury kill with Ringmaster's control spells seems straightforward. His ability to pull enemies together can create a perfect situation for Juggernaut to spin on multiple heroes. The problem arises later when Juggernaut is looking for an Omnislash. The very same grouping that helps Blade Fury can ruin an ultimate, as it prevents Juggernaut from isolating a key target for all the bounces. This tension between what their different abilities want means they often work at cross-purposes, pulling the game plan in two different directions.
This dynamic often results in awkward teamfights. Early on, the laning phase might feel strong, with the combo of a trap and a spin securing kills. As the game develops, however, a good play from one hero can actively undermine the other. A Ringmaster who groups up the enemy team to save his allies might inadvertently save the one target Juggernaut needed to kill with Omnislash. Because their kits don't have a consistent, shared goal throughout the game, their combined impact rarely adds up to more than the sum of its parts, leading to very average outcomes.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.28% | 413 |
| Crusader & Archon | 49.04% | 1,460 |
| Legend & Ancient | 51.73% | 1,535 |
| Divine & Immortal | 48.29% | 584 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.11% | ▲ +0.3pp | 9,895 |
| 7.41d | 49.81% | ▼ -0.3pp | 97,019 |
| 7.41c | 50.06% | ▲ +0.1pp | 33,349 |
| 7.41b | 49.96% | — | 30,832 |
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Data updated Aug 17, 2026.