How Juggernaut and Shadow Demon perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Shadow Demon win 46.05% of ranked matches when playing on the same team, over 4,415 matches.
Setting up a kill with Disruption seems simple, but it creates huge problems for Juggernaut. When an enemy hero emerges from the banishment, they bring two illusions with them. If Juggernaut tries to use Omnislash, the bounces will almost certainly be wasted on those weak illusions instead of hitting the real target, gutting his primary burst damage. Even with Blade Fury, the illusions can body block and cause confusion, wasting precious seconds of magic immunity while the real hero repositions. Shadow Demon’s core setup spell directly interferes with his carry's most important abilities.
This fundamental conflict means they rarely have a clean plan for a fight. Juggernaut is forced to either hold his ultimate until after the Disruption illusions are dead, giving the enemy team a window to react, or risk a completely wasted cooldown. Shadow Demon often ends up using Disruption defensively on Juggernaut to save him, which is useful but highlights their lack of offensive chemistry. Instead of creating a kill, their abilities introduce a layer of chaos that benefits the opponent, forcing the two to play separate games within the same teamfight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.71% | 245 |
| Crusader & Archon | 45.14% | 700 |
| Legend & Ancient | 47.15% | 596 |
| Divine & Immortal | 44.12% | 204 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.05% | ▼ -0.7pp | 4,415 |
| 7.41d | 46.75% | ▼ -0.5pp | 49,555 |
| 7.41c | 47.28% | ▲ +0.1pp | 21,441 |
| 7.41b | 47.15% | — | 24,580 |
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Data updated Aug 17, 2026.