How Juggernaut and Treant Protector perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Treant Protector win 51.50% of ranked matches when playing on the same team, over 6,856 matches.
Keeping Juggernaut healthy on the map lets him farm faster, and Treant Protector's Living Armor is great for that. It helps Juggernaut ignore harass in lane and sustain through jungle rotations, accelerating his item progression. When it comes to getting kills, the plan is straightforward. Early on, a Nature's Grasp can hold someone in place long enough for a full Blade Fury. Later, Treant's Overgrowth provides the perfect setup for Juggernaut to use Omnislash on rooted, vulnerable targets. This combination also makes taking towers surprisingly resilient when you stack Healing Ward and Living Armor on your creep wave.
In practice, this lane feels safe and reliable for Juggernaut. He can focus on last hits while Treant Protector provides sustain and threatens lockdown. Their mid-game teamfight contribution really depends on landing that big ultimate combo. If Treant catches key heroes, Juggernaut usually cleans up. However, the plan is a bit one-dimensional. If the enemy team has saves for Overgrowth or can kite Juggernaut after his spells are on cooldown, the fight can quickly turn against you. The duo provides a solid game plan but doesn't have many backup options if things don't go perfectly.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.64% | 389 |
| Crusader & Archon | 51.98% | 1,035 |
| Legend & Ancient | 52.59% | 907 |
| Divine & Immortal | 53.68% | 421 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.50% | ▲ +0.1pp | 6,856 |
| 7.41d | 51.37% | ▲ +0.8pp | 73,141 |
| 7.41c | 50.57% | ▲ +0.3pp | 25,098 |
| 7.41b | 50.31% | — | 23,784 |
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Data updated Aug 17, 2026.