How Keeper of the Light and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Keeper of the Light and Tinker win 43.38% of ranked matches when playing on the same team, over 325 matches.
Giving Chakra Magic to Tinker seems strong, but it doesn't solve the core conflict in their game plans. Tinker is a solo hero by nature, creating pressure by split-pushing across the map and farming dangerous lanes to get his items. He actively plays away from his team. Keeper of the Light, however, is built to support a team that moves as a unit, using Illuminate to win teamfights and Recall to group his allies for objectives. Their strategies pull the game in opposite directions, leaving Keeper of the Light with no one to properly enable and Tinker without the kind of space he needs.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 37.34% | 158 |
| Crusader & Archon | 44.54% | 339 |
| Legend & Ancient | 44.87% | 234 |
| Divine & Immortal | 48.00% | 100 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.38% | ▼ -0.7pp | 325 |
| 7.41d | 44.11% | ▼ -0.9pp | 26,945 |
| 7.41c | 44.96% | ▼ -0.1pp | 12,006 |
| 7.41b | 45.10% | — | 11,021 |
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Data updated Aug 11, 2026.