How Legion Commander and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Legion Commander and Rubick win 53.11% of ranked matches when playing on the same team, over 32,364 matches.
Forcing an enemy into a Duel gives Rubick a perfect window to use Spell Steal. The target is locked down and will often use their best spell to try and survive, giving Rubick a predictable, high-value target without him having to guess or get lucky. Before the fight even starts, Rubick can set things up with Telekinesis, lifting a target to make it easy for Legion Commander to walk in and get a clean Duel initiation. This removes a lot of the usual risk of her being kited or disabled before she can cast her ultimate.
The pair often wants to play together, roaming the map looking for pickoffs that can snowball Legion Commander's damage. Rubick's control helps secure the kill, and his Fade Bolt can even reduce the Duel target's attack damage, making the fight a bit safer for LC. The plan can fall apart, though, if the enemy team has few impactful spells for Rubick to steal. It also relies on catching people out of position. If the other team stays grouped up, it becomes much harder for Legion Commander to find a favorable Duel, which in turn limits Rubick's ability to capitalize on it.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.62% | 1,334 |
| Crusader & Archon | 52.70% | 5,247 |
| Legend & Ancient | 54.44% | 5,057 |
| Divine & Immortal | 50.65% | 1,540 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.11% | ▲ +1.5pp | 32,364 |
| 7.41d | 51.58% | ▼ -1.0pp | 380,914 |
| 7.41c | 52.58% | ▼ -0.1pp | 202,110 |
| 7.41b | 52.66% | — | 205,439 |
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Data updated Aug 17, 2026.