How Leshrac and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Leshrac and Rubick win 52.27% of ranked matches when playing on the same team, over 4,720 matches.
Setting up a kill with this pair feels straightforward. Rubick’s Telekinesis lift provides a perfect window to land Leshrac’s Split Earth, creating a reliable chain stun for early ganks. Leshrac can then run at the target with Pulse Nova, knowing they are held in place. The main issue is that both heroes are prime targets themselves. They are fragile, lack mobility, and often want to be in the same place during a fight, making it easier for enemies to land big area-of-effect spells on them. This shared vulnerability can create problems if the enemy team has strong initiation.
The success of this duo really depends on what spells are available for Rubick to steal. In a game where the enemy has massive teamfight control, Rubick can be the ideal partner, stealing a key ultimate that allows Leshrac to freely output damage. However, against drafts with less impactful spells, Rubick struggles to contribute much beyond his initial stun. He can't offer a save or the sustained control needed to protect Leshrac, leaving the pairing feeling a bit incomplete. It often comes down to the enemy draft dictating whether Rubick can enable Leshrac’s aggression or if they both get run over.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.17% | 181 |
| Crusader & Archon | 50.42% | 599 |
| Legend & Ancient | 51.37% | 730 |
| Divine & Immortal | 57.06% | 354 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.27% | ▲ +3.1pp | 4,720 |
| 7.41d | 49.19% | ▲ +0.2pp | 44,570 |
| 7.41c | 48.99% | ▼ -0.5pp | 21,914 |
| 7.41b | 49.48% | — | 32,459 |
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Data updated Aug 17, 2026.