How Lich and Shadow Fiend perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Shadow Fiend win 50.45% of ranked matches when playing on the same team, over 31,249 matches.
Setting up a full-power Requiem of Souls often depends on reliable lockdown. Lich provides a potential setup with Sinister Gaze, dragging a target towards him and holding them in place for Shadow Fiend to unload his Shadowrazes or his ultimate. Frost Shield also offers a key defensive tool, giving a fragile hero like Shadow Fiend the extra durability needed to stand his ground and deal damage. The issue is that Sinister Gaze is a channeled spell, and its pull can sometimes make it awkward for SF to land his spells perfectly. Beyond this specific interaction, their kits don't have a lot of natural overlap.
The game plan for this pair is usually straightforward. The laning stage is about securing farm for Shadow Fiend while Lich provides defensive support. From the mid-game onward, everything hinges on executing the Gaze-Requiem combination. If they catch a key hero, it can decide a teamfight. Opponents who understand this will do everything they can to interrupt Lich's channel or save their ally before the damage lands. If that one play fails, Lich and Shadow Fiend don't offer each other much else, and they have to fight more like two separate heroes who happen to be on the same team.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.04% | 1,055 |
| Crusader & Archon | 52.60% | 3,194 |
| Legend & Ancient | 52.26% | 3,138 |
| Divine & Immortal | 48.56% | 1,215 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.45% | ▼ -0.2pp | 31,249 |
| 7.41d | 50.67% | ▼ -0.1pp | 233,036 |
| 7.41c | 50.77% | ▲ +1.9pp | 93,640 |
| 7.41b | 48.84% | — | 86,473 |
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Data updated Aug 18, 2026.