How Lich and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Pangolier win 49.22% of ranked matches when playing on the same team, over 4,311 matches.
Setting up a teamfight with this pair can feel awkward. Pangolier benefits greatly from Lich's Frost Shield, making him much tougher to bring down as he dives in with Rolling Thunder. The slows from Lich can also help Pangolier connect with his initial stuns. The main issue comes from their ultimates. A perfect Chain Frost from Lich requires enemies to be grouped up, but Pangolier's entire goal with Rolling Thunder is to knock enemies apart and disrupt their formation. These two core abilities often work against each other, with one hero's big spell potentially ruining the other's setup.
This means their timing has to be precise to find value. The most common success comes when Lich uses Chain Frost on targets away from Pangolier's immediate chaos, or simply waits for Rolling Thunder to end before committing his spell. Pangolier is self-sufficient and doesn't need Lich's setup to function, while Lich can find other allies who hold enemies in place more reliably. In lane, their combined slows offer some pressure, but it's not a dominant combination. The pairing isn't actively bad, but they don't naturally amplify each other's strengths without careful coordination.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.54% | 127 |
| Crusader & Archon | 44.22% | 450 |
| Legend & Ancient | 44.82% | 656 |
| Divine & Immortal | 47.34% | 338 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.22% | ▲ +1.4pp | 4,311 |
| 7.41d | 47.81% | ▼ -0.6pp | 55,472 |
| 7.41c | 48.43% | ▼ -2.4pp | 50,749 |
| 7.41b | 50.83% | — | 62,023 |
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Data updated Aug 17, 2026.