How Lich and Clockwerk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Clockwerk win 50.44% of ranked matches when playing on the same team, over 3,319 matches.
Setting up a kill for Clockwerk often happens too quickly and far away for Lich to offer immediate help. Clockwerk’s job is to use Hookshot to find an isolated target, but the cast range on Lich’s spells means he’s frequently out of position to follow up on that initial dive. While a Frost Shield on Clockwerk before he goes in can help him survive, their core abilities work at cross-purposes. Clockwerk wants to trap a single hero with Cogs, which is the worst-case scenario for getting bounces with Chain Frost. This fundamental conflict in positioning and target priority makes their kits feel awkward together.
Across the game, this duo often struggles to convert initiations into clean teamfight wins. Clockwerk will find his pickoff, but by the time Lich waddles into range, the fight around the Cogs is often already decided. Lich is left to slow enemies who are already running away, or to cast his ultimate into a disorganized skirmish where it's unlikely to do decisive work. For the combo to have an impact, Clockwerk needs to land a perfect multi-hero Cog, or another teammate has to provide the setup that lets Lich’s spells hit grouped-up enemies. Otherwise, their tempos simply don't align.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.53% | 144 |
| Crusader & Archon | 47.58% | 454 |
| Legend & Ancient | 53.58% | 461 |
| Divine & Immortal | 50.00% | 196 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.44% | ▲ +0.7pp | 3,319 |
| 7.41d | 49.78% | ▼ -0.5pp | 44,234 |
| 7.41c | 50.24% | ▲ +0.6pp | 24,825 |
| 7.41b | 49.64% | — | 16,488 |
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Data updated Aug 17, 2026.