How Lich and Tiny perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Tiny win 46.06% of ranked matches when playing on the same team, over 686 matches.
Trying to lock down a single hero with this pair often feels clumsy. Tiny wants to execute his Avalanche and Toss combo for burst damage, but tossing the target immediately breaks Lich's channeled Sinister Gaze. This core mechanical conflict means they can't reliably layer their crowd control. The problem extends to teamfights, where Lich is looking for clumped enemies to bounce Chain Frost between. Tiny’s instinct is to grab the nearest hero and toss them away from their teammates, actively separating targets and reducing the effectiveness of Lich’s ultimate. They're pulling the fight in two different directions.
This disconnect becomes more obvious in the mid-game. The Tiny player will typically get a Blink Dagger and focus on initiating on isolated targets, tossing them back for a quick kill. Meanwhile, the Lich wants to hang back and control the main group of enemies with slows and his ultimate. More often than not, Tiny’s initiation target is thrown out of range of Lich's spells or a potentially great Chain Frost is spoiled because the targets are suddenly split apart. The result is a lack of follow-up and a feeling that both heroes are playing their own separate games within the same fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.04% | 304 |
| Crusader & Archon | 45.76% | 660 |
| Legend & Ancient | 47.71% | 719 |
| Divine & Immortal | 44.62% | 372 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.06% | ▼ -0.1pp | 686 |
| 7.41d | 46.12% | ▼ -0.2pp | 82,381 |
| 7.41c | 46.29% | ▼ -0.6pp | 57,482 |
| 7.41b | 46.93% | — | 56,171 |
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Data updated Aug 11, 2026.