How Lich and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Warlock win 50.32% of ranked matches when playing on the same team, over 4,414 matches.
Pairing these two supports often means putting all the team's eggs in one big teamfight basket. Both Warlock and Lich want to get to their ultimate timings to be effective, which can create a passive early game where your team struggles to make plays or contest the map. While Chaotic Offering provides a great setup for Chain Frost, and Fatal Bonds can amplify that damage, the combination is predictable. In lane, they offer a lot of slows and sustain but lack the hard lockdown needed to secure kills on their own, making them vulnerable to aggression and leaving their core to fend for themselves.
The success of this duo really hinges on executing one or two perfect teamfights. If Lich and Warlock can survive the early and mid-game, a well-placed Golem and Chain Frost can certainly win a fight. The problem is that experienced opponents see this coming. They will look to spread out, build items to survive the burst, or simply pick off the slow, vulnerable supports before a fight can even start. This makes the whole strategy feel very conditional; it relies on the enemy grouping up for you, which is why the results can feel so inconsistent from one game to the next.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.26% | 276 |
| Crusader & Archon | 53.31% | 724 |
| Legend & Ancient | 48.15% | 486 |
| Divine & Immortal | 46.23% | 106 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.32% | ▼ -0.4pp | 4,414 |
| 7.41d | 50.69% | ▲ +1.2pp | 52,567 |
| 7.41c | 49.54% | ▲ +0.3pp | 26,695 |
| 7.41b | 49.27% | — | 30,349 |
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Data updated Aug 17, 2026.