How Lifestealer and Omniknight perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lifestealer and Omniknight win 52.26% of ranked matches when playing on the same team, over 3,674 matches.
Thinking of Lifestealer as an unkillable raid boss with an Omniknight backup is a common trap. The idea is sound: layer Lifestealer's `Rage` for magic immunity with Omniknight's `Guardian Angel` for physical immunity. Omni can also use `Heavenly Grace` to dispel a silence or stun, ensuring Lifestealer can activate his abilities. The problem is that much of this is defensive overkill. Lifestealer is already a hero built around self-sufficiency with his own lifesteal and magic immunity. While Omniknight makes him tougher, it doesn't solve his core problem of being kited and doesn't add much offensive pressure.
In practice, the duo creates a very durable hero who can be tough to bring down, but one that smart opponents will simply disengage from. Once `Guardian Angel` is on cooldown, the synergy's main threat is gone. During the laning phase, they are very sustainable but offer little kill potential, as neither hero provides reliable lockdown to hold an enemy in place. The pairing relies heavily on the enemy team composition and their willingness to commit to a head-on fight. If they choose to play around your timings and avoid brawling, the Lifestealer and Omniknight combination struggles to force the issue.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.23% | 219 |
| Crusader & Archon | 49.73% | 553 |
| Legend & Ancient | 52.20% | 454 |
| Divine & Immortal | 53.47% | 202 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.26% | ▲ +1.4pp | 3,674 |
| 7.41d | 50.82% | ▼ -0.8pp | 38,601 |
| 7.41c | 51.63% | ▲ +1.1pp | 17,357 |
| 7.41b | 50.53% | — | 19,742 |
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Data updated Aug 17, 2026.