How Lina and Oracle perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lina and Oracle win 49.39% of ranked matches when playing on the same team, over 8,562 matches.
Pairing these heroes creates a difficult choice for the Oracle player. Lina is a fragile core who needs protection to deal her damage, but Oracle's main defensive tool outside his ultimate, Fate's Edict, is a double-edged sword. While it can disarm an enemy right-clicker that jumps on Lina, casting it on Lina herself to save her from physical attacks also amplifies the magic damage she takes. This is a huge risk against common drafts, as she is a prime target for enemy spellcasters. While False Promise is a powerful save, it's a single ultimate on a long cooldown, leaving Lina vulnerable in many fights where Oracle's other spells are risky to use defensively.
In practice, the laning phase can feel strong, as Lina's stun sets up Oracle's spells for easy harass. The problems surface in mid-game teamfights when Lina gets focused. An Oracle has to play perfectly, anticipating burst and timing False Promise to negate it. Without that ultimate available, he has few reliable ways to peel for Lina. The enemy team can play around that long cooldown, knowing that Oracle's kit otherwise struggles to provide clean saves. This reliance on one key ability prevents the duo from being a consistently safe or powerful combination.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.33% | 379 |
| Crusader & Archon | 46.98% | 1,158 |
| Legend & Ancient | 50.54% | 1,290 |
| Divine & Immortal | 53.00% | 534 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.39% | ▲ +0.0pp | 8,562 |
| 7.41d | 49.35% | ▲ +0.1pp | 81,591 |
| 7.41c | 49.26% | ▲ +0.8pp | 24,140 |
| 7.41b | 48.49% | — | 23,875 |
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Data updated Aug 17, 2026.