How Lion and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Rubick win 47.25% of ranked matches when playing on the same team, over 56,939 matches.
Drafting both Lion and Rubick as supports creates a lane that is very feast or famine. On paper, their combined lockdown is impressive; Lion can use Earth Spike into Hex, and Rubick can extend that disable with Telekinesis to hold a single target in place for a long time. The problem is that both heroes are incredibly greedy. They each need levels and want a fast Blink Dagger to be truly effective initiators. When played together, they end up starving each other for the exact same resources—farm and experience—while offering little lane presence or wave push to create that farm for themselves.
This pairing’s success often hinges entirely on the first few gank attempts. If they can find early pickoffs, their chain-disabling can build a lead and control the map's tempo. But if the enemy team plays cautiously and avoids feeding them kills, the Lion and Rubick duo quickly falls apart. They become two fragile, under-leveled supports who can't afford the items needed to contribute safely in fights. This makes their impact feel inconsistent, as a strong start can lead to a decisive win while a slow one often results in a quiet loss.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.39% | 1,519 |
| Crusader & Archon | 46.09% | 6,153 |
| Legend & Ancient | 46.49% | 7,029 |
| Divine & Immortal | 45.92% | 2,343 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.25% | ▲ +0.2pp | 56,939 |
| 7.41d | 47.05% | ▼ -1.9pp | 489,247 |
| 7.41c | 48.94% | ▼ -0.3pp | 281,330 |
| 7.41b | 49.26% | — | 264,940 |
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Data updated Aug 18, 2026.