How Lion and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lion and Sniper win 49.82% of ranked matches when playing on the same team, over 58,237 matches.
Holding an enemy down with Earth Spike and Hex gives Sniper a long, clean window to attack from a safe distance. This is the core of the partnership: Lion provides the lockdown, and Sniper provides the sustained damage. In theory, this makes for straightforward ganks all over the map, letting the pair pick off isolated heroes and create an advantage. Because Sniper can position so far back, he's rarely in danger during these attempts, allowing him to focus entirely on landing hits while Lion controls the target. It's a simple, classic setup for securing kills on one specific enemy.
The problem is that this entire game plan revolves around single targets. Once the enemy team starts moving together or gets items like a Black King Bar or Linken's Sphere, Lion's ability to set up a kill diminishes significantly. He can only disable one hero, leaving Sniper completely exposed to the rest of the enemy team if they decide to dive the backline. If the opponents have multiple heroes who can close the distance, this duo struggles to function. The lane's success often comes down to whether they can find those early pick-offs before the enemy is equipped to deal with the simple, one-dimensional threat.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.88% | 3,786 |
| Crusader & Archon | 49.44% | 9,808 |
| Legend & Ancient | 48.48% | 6,551 |
| Divine & Immortal | 47.47% | 1,382 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.82% | ▼ -0.1pp | 58,237 |
| 7.41d | 49.89% | ▼ -2.1pp | 691,003 |
| 7.41c | 51.95% | ▲ +1.8pp | 342,798 |
| 7.41b | 50.14% | — | 312,751 |
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Data updated Aug 17, 2026.