How Luna and Necrophos perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Luna and Necrophos win 49.97% of ranked matches when playing on the same team, over 20,529 matches.
Taking objectives together can feel effective, since both heroes contribute to pushing after a successful fight. The core idea is that Necrophos provides sustain with Death Pulse, allowing a fragile Luna to stay active longer and deal more damage with her glaives. Luna's initial magic burst from Lucent Beam and Eclipse can bring a target low enough for Reaper's Scythe to guarantee a kill, which in turn heals Necrophos and his team. However, this pairing lacks reliable lockdown. They are dependent on other teammates to initiate or hold an enemy in place, making their combined kill threat less consistent than it might appear.
During mid-game teamfights, the plan is straightforward: Necrophos wades in, softening targets and keeping Luna alive, who then unloads her full damage potential. A successful execution leads to a power play for a tower or Roshan. But opponents will actively try to prevent this. They'll focus on bursting Luna from outside Death Pulse's range or kiting both heroes, exploiting their limited mobility. Ultimately, whether Luna and Necrophos can take over a game often comes down to whether their allies can provide the setup and control that both heroes are missing from their own kits.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.64% | 1,003 |
| Crusader & Archon | 53.46% | 3,051 |
| Legend & Ancient | 50.82% | 2,861 |
| Divine & Immortal | 50.43% | 1,039 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.97% | ▼ -1.2pp | 20,529 |
| 7.41d | 51.14% | ▲ +0.3pp | 198,403 |
| 7.41c | 50.86% | ▼ -0.7pp | 75,030 |
| 7.41b | 51.60% | — | 68,771 |
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Data updated Aug 17, 2026.