How Magnus and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Magnus and Sand King win 46.67% of ranked matches when playing on the same team, over 4,305 matches.
Setting up for a big teamfight, both Magnus and Sand King are looking for a similar opening. They both excel as primary initiators who want to get into the middle of the enemy with a Blink Dagger. Reverse Polarity from Magnus and a full Epicenter channel from Sand King serve almost the same function: locking down multiple enemies for a burst of area damage. This overlap means they are often competing for the same role in a fight. While chaining their abilities is possible, it's also easy to stack the stuns from Reverse Polarity and Burrowstrike, wasting lockdown duration.
This composition often feels like it has one too many playmakers and not enough follow-through. When the dream combo of a perfect Reverse Polarity into Epicenter doesn't happen, the team can feel disjointed. One hero might successfully initiate while the other's ultimate goes unused or feels like overkill. Because both heroes fill a similar niche, the draft can be left with weaknesses, such as a lack of sustained damage or poor tools for saving a core. The heroes don't necessarily work against each other, but they don't cover each other's backs, either.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.44% | 183 |
| Crusader & Archon | 41.94% | 608 |
| Legend & Ancient | 44.94% | 672 |
| Divine & Immortal | 44.52% | 155 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.67% | ▲ +0.1pp | 4,305 |
| 7.41d | 46.58% | ▲ +0.6pp | 43,405 |
| 7.41c | 46.01% | ▼ -1.9pp | 22,441 |
| 7.41b | 47.95% | — | 30,432 |
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Data updated Aug 17, 2026.