How Magnus and Silencer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Magnus and Silencer win 50.39% of ranked matches when playing on the same team, over 13,811 matches.
Stacking big teamfight ultimates seems straightforward on paper, but the timing between Reverse Polarity and Global Silence can be awkward. Using Global Silence first prevents enemies from using save spells or escapes, but it also announces the initiation from a mile away. Waiting until after Magnus goes in risks a key target getting a spell off before the silence lands. While Empower is a decent buff for a right-clicking Silencer, the core interaction hinges on this coordination. When the timing is perfect, the fight is clean. When it's not, you've committed two huge spells for a questionable return.
Throughout the mid-game, this duo looks for pickoffs. A good Skewer can bring a target into Silencer's range for Arcane Curse and follow-up damage. The threat of Global Silence often forces opponents to play spread out, making it harder for Magnus to land a multi-hero RP in the first place. Enemies will try to bait out one of the ultimates, knowing the other is far less threatening alone. Success here depends heavily on a shared sense of timing and target priority, which isn't always reliable and explains why the pairing doesn't consistently swing games one way or the other.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.54% | 434 |
| Crusader & Archon | 49.08% | 2,021 |
| Legend & Ancient | 51.35% | 2,216 |
| Divine & Immortal | 52.57% | 738 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.39% | ▼ -0.4pp | 13,811 |
| 7.41d | 50.76% | ▼ -0.5pp | 141,784 |
| 7.41c | 51.24% | ▲ +0.6pp | 69,468 |
| 7.41b | 50.63% | — | 63,955 |
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Data updated Aug 17, 2026.