How Magnus and Treant Protector perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Magnus and Treant Protector win 48.40% of ranked matches when playing on the same team, over 5,078 matches.
Picking these two heroes together feels like you're committing to one big teamfight plan. The obvious combo is for Magnus to use Reverse Polarity to group enemies for a perfect Overgrowth from Treant Protector. The problem is that the abilities have a lot of overlap. Reverse Polarity provides a long stun, which makes the root from Overgrowth mostly redundant on those same targets. You get the damage, but you're layering two huge control spells without getting the full value of both. It's a massive cooldown investment for an effect that doesn't stack as well as it might seem on paper.
In practice, the success of the duo hinges entirely on that one ultimate interaction. During the laning stage, Treant Protector can certainly help Magnus stay healthy with Living Armor, which is a clear positive. Later on, though, the game plan is very rigid. If Magnus fails to land a big Reverse Polarity, the whole strategy fizzles out, and Treant has to use his ultimate defensively or opportunistically. It creates a situation where if the combo works, you were probably already winning the fight; if it fails, the heroes don't offer each other much else to fall back on.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.91% | 110 |
| Crusader & Archon | 45.19% | 593 |
| Legend & Ancient | 50.47% | 854 |
| Divine & Immortal | 53.76% | 545 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.40% | ▼ -0.8pp | 5,078 |
| 7.41d | 49.18% | ▲ +0.6pp | 47,457 |
| 7.41c | 48.58% | ▲ +0.8pp | 15,155 |
| 7.41b | 47.81% | — | 14,247 |
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Data updated Aug 17, 2026.