How Magnus and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Magnus and Venomancer win 46.48% of ranked matches when playing on the same team, over 8,684 matches.
Grouping enemies for a big Poison Nova sounds like the perfect plan, but it rarely lines up. Magnus wants to follow Reverse Polarity with a massive burst of physical damage from Empowered cleaves, usually deleting a key target right away. His goal is to end the threat during the stun. Venomancer's damage is the opposite; spells like Poison Nova are slow and spread out over time, getting more value the longer enemies stay alive. The two damage windows simply don't match. Magnus creates an opportunity for immediate burst, while Venomancer needs enemies to survive that initial moment for his own spells to have an impact.
This mismatch defines how fights play out. Venomancer has to get dangerously close to land his ultimate on a Reverse Polarity, making him an easy target for the enemy's recovery. If the Magnus initiation goes well, his team's burst often kills the captured heroes before Veno’s poison can do its work, making his contribution feel redundant. If the RP isn't enough, the enemy team can often survive the initial burst, reposition, and then turn on the fragile Venomancer. The pairing struggles to apply pressure early and lacks a cohesive damage plan in the mid-game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.56% | 339 |
| Crusader & Archon | 49.10% | 1,330 |
| Legend & Ancient | 47.52% | 1,269 |
| Divine & Immortal | 52.11% | 355 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.48% | ▲ +0.5pp | 8,684 |
| 7.41d | 45.99% | ▲ +0.4pp | 95,502 |
| 7.41c | 45.59% | ▼ -1.6pp | 50,490 |
| 7.41b | 47.15% | — | 66,990 |
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Data updated Aug 17, 2026.