How Mars and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mars and Sand King win 40.00% of ranked matches when playing on the same team, over 135 matches.
Trying to coordinate a big teamfight with both ultimates can feel clumsy. Mars wants to trap key targets in Arena of Blood, but Sand King also needs to be in the middle of everyone for Epicenter. This often leads to one hero's initiation getting layered on top of the other's without adding much impact, especially since enemies inside the Arena can still move around and dodge the Epicenter pulses. The issue extends beyond their ultimates; both Mars and Sand King function best as primary initiators who need a Blink Dagger and a good amount of farm, creating a fundamental conflict over roles and resources from the very start of the draft.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 39.60% | 149 |
| Legend & Ancient | 36.09% | 133 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 40.00% | ▼ -4.6pp | 135 |
| 7.41d | 44.58% | ▲ +0.8pp | 14,100 |
| 7.41c | 43.73% | ▼ -0.8pp | 10,428 |
| 7.41b | 44.49% | — | 16,124 |
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Data updated Aug 11, 2026.