How Mars and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mars and Spirit Breaker win 48.25% of ranked matches when playing on the same team, over 858 matches.
Pairing these two seems straightforward: Spirit Breaker charges a target and Mars follows up with Arena of Blood for an easy kill. In reality, the combination is awkward and redundant. Both heroes want to be the primary initiator, and they don't stack well. If Spirit Breaker successfully isolates a target with Charge of Darkness, using a massive teamfight ultimate like Arena on that one hero is often wasteful. Conversely, if Mars has already trapped key enemies, Spirit Breaker's single-target lockdown adds little. They provide control for other damage dealers, but together they often lack the burst needed to secure the kill themselves before the target can escape or get help.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 39.13% | 253 |
| Crusader & Archon | 46.84% | 792 |
| Legend & Ancient | 49.65% | 991 |
| Divine & Immortal | 50.00% | 368 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.25% | ▼ -0.4pp | 858 |
| 7.41d | 48.69% | ▲ +1.8pp | 77,673 |
| 7.41c | 46.89% | ▲ +1.0pp | 54,052 |
| 7.41b | 45.90% | — | 64,227 |
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Data updated Aug 11, 2026.