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Meepo + Tinker

How Meepo and Tinker perform as teammates in Dota 2 7.41f, from ranked matches.

As teammates
Together 43.80%
Win rate when Meepo and Tinker are on the same team, over 3,023 ranked matches (7.41f).

In Dota 2 7.41f, Meepo and Tinker win 43.80% of ranked matches when playing on the same team, over 3,023 matches.

Why this works

Pairing two of the greediest cores in the game seems like it would create overwhelming map pressure, but the reality is a severe resource crisis. Both Meepo and Tinker want to farm every single creep on the map to hit their timings. Tinker needs to push out every lane with Boots of Travel and Rearm, but Meepo needs those same lanes and the enemy jungle for his clones to accelerate. They end up competing for the same gold and experience from the very start. The map feels too small to support both heroes, leaving one or both severely under-farmed and unable to execute their game plan.

Meepo + Tinker across patches

This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.

PatchTeam win rateChangeMatches
7.41f 43.80%▼ -1.0pp3,023
7.41e 44.76%▲ +1.5pp8,038
7.41d 43.23%▼ -0.8pp9,104
7.41c 43.98%—4,343

Move this data into a draft

Draft Meepo and Tinker together

Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.

Radiant3 open
Meepo Tinker
Dire5 open
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Frequently asked questions

Do Meepo and Tinker work well together in Dota 2?
As teammates, Meepo and Tinker win 43.80% of ranked matches in patch 7.41f (3,023 matches) — below the 50% baseline for a duo.
How many matches back the Meepo + Tinker number?
3,023 quality-filtered ranked matches from patch 7.41f, refreshed as new matches are ingested daily.

Data updated Oct 5, 2026.