How Mirana and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mirana and Rubick win 50.39% of ranked matches when playing on the same team, over 14,194 matches.
Laning against this pair can feel a little tense. Rubick’s Telekinesis offers a clean setup for Mirana to land a Sacred Arrow, which can lead to a quick kill with some follow-up. However, this combo is entirely dependent on timing and positioning from both players. A moment's hesitation or a misclick from either hero means the whole attempt fizzles and both spells are wasted. While threatening on paper, it's not as consistent in practice as a simple point-and-click stun, making it more of an opportunistic play than a reliable strategy to win a lane.
As the game goes on, their paths often diverge. Mirana may need to focus on farming her items, while Rubick is positioning to steal a key ultimate with Spell Steal before a teamfight. They might connect for a pickoff using Moonlight Shadow, but it isn't always their main objective. The success of the duo hinges on whether they find those brief moments to connect their spells. Opponents can manage by keeping vision up and not wandering into predictable spots alone. Their individual contributions often feel more impactful than their specific combo, which ends up being a nice bonus rather than a central pillar of their game plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.21% | 487 |
| Crusader & Archon | 49.97% | 1,975 |
| Legend & Ancient | 49.00% | 2,392 |
| Divine & Immortal | 49.50% | 992 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.39% | ▲ +0.3pp | 14,194 |
| 7.41d | 50.08% | ▲ +0.2pp | 135,803 |
| 7.41c | 49.87% | ▼ -0.7pp | 58,931 |
| 7.41b | 50.60% | — | 62,038 |
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Data updated Aug 17, 2026.