How Monkey King and Pangolier perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Pangolier win 37.06% of ranked matches when playing on the same team, over 197 matches.
Setting up a large Wukong's Command often gets ruined by a friendly Rolling Thunder. Pangolier's goal in a teamfight is to bounce around, stunning and displacing enemies. This movement directly conflicts with Monkey King's need for targets to stay inside his ultimate's circle to take damage from his soldiers. Instead of holding enemies in place, Pangolier frequently knocks them to safety, completely undercutting the effectiveness of Monkey King's biggest spell. The core teamfight plans of these two heroes are fundamentally at odds, creating messy and counter-intuitive engagements where one hero's success comes at the other's expense.
This dynamic leaves the draft feeling greedy and awkward. Both Monkey King and Pangolier want to be mobile, mid-game cores who farm aggressively and create space, often competing for similar areas of the map. Having both can leave the team short on reliable, non-displacing lockdown or simple ranged damage. For this pairing to work, the Pangolier has to be extremely disciplined, using his ultimate to isolate a single target far away or holding it entirely. More often, their chaotic abilities collide, leading to scattered fights where neither hero can apply their full damage.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 37.06% | 197 |
| Legend & Ancient | 34.26% | 216 |
| Divine & Immortal | 36.21% | 116 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 37.06% | ▼ -3.3pp | 197 |
| 7.41d | 40.33% | ▼ -1.6pp | 25,215 |
| 7.41c | 41.88% | ▼ -3.5pp | 30,492 |
| 7.41b | 45.39% | — | 48,660 |
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Data updated Aug 11, 2026.